

Once done, save the file and use Extensions > V-Ray > Pack Project to create an archive which can then be safely sent via email or a file-sharing service of your choice. If you have not submitted scenes to our Support team before, all you have to do is copy your project, then open the copy and delete everything not related to the erroneous behavior. We'll get back to you as soon as we receive it. For assistance, please send the project for investigation to (include this forum thread as reference). Diffuse Filter The Diffuse filter is basically just textures and colors with no lighting, no shadows, no bounce light, nothing. If you were to use the Vray sky, you would get an alpha because that one is transparent. I'm afraid I cannot determine the cause of the behavior you have illustrated based on the presented info. The Vray dome is opaque, which is why you don’t get an alpha. V-Ray renders the texture tiling as it appears in SketchUp's viewport both when automatic binding is used or a texture is manually placed in the custom binding slot. The functionality of the "eye" button in V-Ray 3.6 has not been removed. If it is any other texture type, a "Texture Helper" will be used instead. If the Diffuse texture in V-Ray is a Bitmap texture, it will directly be displayed in SketchUp. By default, the V-Ray material's Diffuse color and texture are automatically synchronized with the material in SketchUp and thus displayed in the SketchUp viewport.
